Throughout your quest, you explore each domain, finding checkpoints, hidden mini-bosses, and shortcuts. There is something of a Metroidvania influence, although you unlock most of your traversal abilities in the first few hours, leading to the rest of the new gameplay features to be solely combat upgrades. It is pretty easy to ignore Lost Epic’s threadbare plot and focus on the gameplay. Although most Soulslike games tend to keep their narrative in the background, the central quest in Lost Epic really lacked a sense of stakes and what the end goal is for the protagonist. The prologue advises that you are representing a separate group of people called the Perished whom the New Gods have abandoned and who live in the wasteland between the New Gods’ domains despite this, you travel between the domains pretty frequently and there’s never anyone there. What’s more, the environments mostly look picturesque and beautiful, which doesn’t suggest that the New Gods are necessarily doing a bad job of running things. You don’t see what the world was like before the New Gods entered the picture to give a sense of what you’re fighting for. The central quest is blunted by it being kind of unclear what it is about the New Gods that is so bad that they warrant slaughtering en masse. Dividing the world into 6 separate domains, you play as a knight tasked by a clan of witches to defeat these New Gods and return the land to its former glory.
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In Lost Epic, the original Elder God left the world during a time of war, and in their place, 6 New Gods have set up shop. However, it lacks the depth of the games that inspired it, and several mechanics which end up padding its content lead to a game that becomes less than engaging as it progresses. With its flashy combat and gorgeous art direction, there’s quite a lot to like in Lost Epic. Lost Epic is a 2D Soulslike action-RPG wherein the player must travel across the land slaying 6 malevolent deities on behalf of a clan of witches.